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Main body of text . Four to eight single-spaced pages of written expo sition in paragraph form, organized into sections i n this order: • Introduction, or Project Description • Description of Data, or Description of System of In terest • Methods, or Strategy Employed • Results, or Demonstration • Discussion, or Conclusions References cited . Appropriate references needed for all methods, da ta, and contextual material. Cite these in the main body of the text. Graphs and tables . Carefully selected and constructed graphs/tables that provide context or illumination of the exposit ion in the main body. Must be numbered consecutively and cited by number withi n the main body. Appendices. • Code – All code needed to recreate the findings of the project: data input and preparation, simulation s, table and graph construction, statistical analyses. Must be fully documented and structured for readability, with macros used where appropriate. Indicate which code segments produce which graphs and tables, as numbered in the main text or the next appendix. • Additional graphs and tables – Items produced by th e code which help in understanding what the code do es, but are not central to the exposition in the main body. Include at most one re presentative example of each general type of graph or figure produced Those above are request of structure, and those blew are proposal of this project. I am trying to use this project to research a game called league of legends. How to increase the win rate of league of legends in rank I’ve played the game league of legends almost 3 years. I’ve seen lots of players stuck in low Elo of rank game. Definitely, it is hard to explore or say that use a typical way can increase the win rate of game since there would be many variables, such as Internet speed at the game time, player level or different condition in the game time. However, we can control variables, assume those uncontrollable variables were same. Collect data is the first step of the project. All those game data can be found with API on the website. Then we need to define what variables should we considered during our research. Calculate the KDA and PKA, which is KDA=(Kill*2+Assistants)/ Death*3, and the higher KDA is, the higher PKA would be. Also, I’d love to calculate the win rate of different items. Win rate should be the results of those researches at last. Compare different win rate then make summary. Besides, use hypothesis test to calculate the possibility of win on typical items or champions. Reference: 1.What is league of legends? League of legends is a online game which is fast-paced and competitive. Besides, it is a real-time strategy with role-playing game elements. There would be two teams of 10 champions each with a unique design and play style game modes. Players need to take enemy base down to win. Usually, each player needs to kill minions or enemy to earn extra gold to buy more powerful items. The more kill you have, the chance of win would be higher. 2. What is KDA? KDA=(Kill*2+Assistants)/Death*3 In this game, you need to push tower down to win. On the way of win, you would kill the enemy champion or assistant your team to kill enemy, which can earn extra gold. Usually, KDA is a way to see how player plays. The higher KDA means played well or this champion have strong power at this patch. 3. Where those data can be found? http://developer.riotgames.com/ This report is for SAS program, thus, it have to use contain SAS code and use SAS code to do the research. Data for non-simulation projects must be in a form that can be input by a sequence of programming instructions from the original source, which might include downloadable files. in particular, you may not input data by hand, manipulate data with a text editor to prepare ot for input, nor copy and paste data from web pages,word-processor documents or pdfs.

Main body of text
. Four to eight single-spaced pages of written expo
sition in paragraph form, organized into sections i
n this order:
• Introduction, or Project Description
• Description of Data, or Description of System of In
terest
• Methods, or Strategy Employed
• Results, or Demonstration
• Discussion, or Conclusions
References cited
. Appropriate references needed for all methods, da
ta, and contextual material. Cite these in the main
body of the text.
Graphs and tables
. Carefully selected and constructed graphs/tables
that provide context or illumination of the exposit
ion in the main body. Must
be numbered consecutively and cited by number withi
n the main body.
Appendices.
• Code – All code needed to recreate the findings of
the project: data input and preparation, simulation
s, table and graph construction, statistical
analyses. Must be fully documented and structured for readability, with macros used where appropriate.
Indicate which code segments
produce which graphs and tables, as numbered in the
main text or the next appendix.
• Additional graphs and tables – Items produced by th
e code which help in understanding what the code do
es, but are not central to the
exposition in the main body. Include at most one re
presentative example of each general type of graph
or figure produced
Those above are request of structure, and those blew are proposal of this project.
I am trying to use this project to research a game called league of legends.
How to increase the win rate of league of legends in rank
I’ve played the game league of legends almost 3 years. I’ve seen lots of players stuck in low Elo of rank game. Definitely, it is hard to explore or say that use a typical way can increase the win rate of game since there would be many variables, such as Internet speed at the game time, player level or different condition in the game time. However, we can control variables, assume those uncontrollable variables were same.
Collect data is the first step of the project. All those game data can be found with API on the website. Then we need to define what variables should we considered during our research. Calculate the KDA and PKA, which is KDA=(Kill*2+Assistants)/ Death*3, and the higher KDA is, the higher PKA would be. Also, I’d love to calculate the win rate of different items. Win rate should be the results of those researches at last. Compare different win rate then make summary. Besides, use hypothesis test to calculate the possibility of win on typical items or champions.
Reference:
1.What is league of legends?
League of legends is a online game which is fast-paced and competitive. Besides, it is a real-time strategy with role-playing game elements. There would be two teams of 10 champions each with a unique design and play style game modes. Players need to take enemy base down to win. Usually, each player needs to kill minions or enemy to earn extra gold to buy more powerful items. The more kill you have, the chance of win would be higher.
2. What is KDA?
KDA=(Kill*2+Assistants)/Death*3
In this game, you need to push tower down to win. On the way of win, you would kill the enemy champion or assistant your team to kill enemy, which can earn extra gold. Usually, KDA is a way to see how player plays. The higher KDA means played well or this champion have strong power at this patch.
3. Where those data can be found?

http://developer.riotgames.com/

This report is for SAS program, thus, it have to use contain SAS code and use SAS code to do the research.

Data for non-simulation projects must be in a form that can be input by a sequence of programming instructions from the original source, which might include downloadable files. in particular, you may not input data by hand, manipulate data with a text editor to prepare ot for input, nor copy and paste data from web pages,word-processor documents or pdfs.

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